[freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)
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--- per@xxxxxxxxxxx wrote:
>
> On Fri, 12 Apr 2002, Raahul Kumar wrote:
> > I agree with making them suffer. I suggest a 'Petr' test for the AI. If the
> > hard AI can beat Petr on a regular basis, it's good enough. (Why Petr?
> Because
> > he says he's a bad player).
>
> I want the hardest AI to be capable of beating the top freeciv players
> sometimes too.
Just a farway dream at the moment. I speak strictly of short-term goals.
> > > Also I keep thinking that the client side AI should iterate through all
> > > the enemy units it can see every turn, and record them. Then amortize
> > > these memories somehow every turn, so that older memories are less
> > > important than more recent. This is then used to estimate what kind of
> > > units we need to combat the enemy.
> >
> > Amortise? I don't know why you want to do that. Just make older memories
> drop off as they are replaced by up-to-date info. I see no need to keep info
> of what city x looked like 15 turns ago when we have info from 2 turns ago.
>
> On turn 353 I see player A flying overhead with lots of Stealth Bombers.
> Turns 354->375 I don't see any enemy units. On turn 376 I see some
> Warriors moving around in the outskirts of my empire. It is turn 381.
>
> In your scheme, it would have forgotten about those Stealth Bombers, and
> geared up to kill his Warriors. Bad idea.
You seem to be suggesting an AI that plans ahead more than one turn. Has
someone sent in patches I don't know about? The current AI does not plan more
than one turn ahead. We still don't need to keep the full tile info. Just
retain the ones with unit movements. We also need to remeber the performance
killing aspect of
your idea.
What happens if that force of stealth bombers
moves from city a to city b
Will your implementation discard the info from city a now that it is obsolete?
> Yours,
> Per
>
Aloha,
RK.
Over the centuries, mankind has tried many ways of combating the forces of
evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to
have thought about the double-barrel shotgun. Eat leaden death, demon...
{on Usenet group alt.fan.pratchett, Terry Pratchett}
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- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Mike Kaufman, 2002/04/11
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raahul Kumar, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raahul Kumar, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd),
Raahul Kumar <=
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), per, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raahul Kumar, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raahul Kumar, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Ross W. Wetmore, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raahul Kumar, 2002/04/12
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raimar Falke, 2002/04/13
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Gregory Berkolaiko, 2002/04/17
- [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd), Raimar Falke, 2002/04/12
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