Complete.Org: Mailing Lists: Archives: freeciv-ai: April 2002:
[freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)
Home

[freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-ai@xxxxxxxxxxx
Cc: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: [RFC][Patch] AI can fly v2 (fwd)
From: "Bobby D. Bryant" <bdbryant@xxxxxxxxxxxxxxx>
Date: Fri, 12 Apr 2002 00:56:15 -0600

On 2002.04.11 22:32:40 -0600 Mike Kaufman wrote:

> How about instead, we operate under the assumption that the AI has
> just
> as much information that a human player has, and then work on the AI's
> strengths,

One nice payoff for that approach is that you would eventually be able 
to set things up so that players could delegate parts of their game 
management to the AI if they feel bogged down by details.


> I've always disliked games where the AI cheat.

\meetoo

Bobby Bryant
Austin, Texas


[Prev in Thread] Current Thread [Next in Thread]