[Freeciv] Re: siege
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On Sun, 7 Aug 2005, Sam Steingold wrote:
> Placing an enemy city under siege should be easier
An idea:
Taking a page from Moo2, there could be a rule that if an enemy military
unit is is seen and in the citymap of a city, then productions are halved
and you cannot buy production. Usually that will mean rapid starvation.
However, then we should remove the rule that says enemy units displace
city workers on a tile.
This would simply the rules quite a bit, and speed up the server, since
reorganizing a city every tile an enemy unit moves while in city range (as
is done now) takes a lot of CPU time currently.
- Per
- [Freeciv] Re: siege, (continued)
- [Freeciv] Re: siege, Sam Steingold, 2005/08/09
- [Freeciv] Re: siege, Peter Schaefer, 2005/08/09
- [Freeciv] Re: siege, Jonadab the Unsightly One, 2005/08/10
- [Freeciv] Re: siege, Sam Steingold, 2005/08/10
- [Freeciv] Re: siege, Jonadab the Unsightly One, 2005/08/12
- [Freeciv] Re: siege, Sam Steingold, 2005/08/12
- [Freeciv] Re: siege, Gaël Le Mignot, 2005/08/12
- [Freeciv] Re: siege, Sam Steingold, 2005/08/12
- [Freeciv] Re: siege, Jonadab the Unsightly One, 2005/08/12
[Freeciv] Re: siege,
Per Inge Mathisen <=
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