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[Freeciv] Re: map fairness test
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To: Horn "Gábor" <Horn.Gabor@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: map fairness test
From: Lakatos Zoltán <lzcime@xxxxxxxxxxx>
Date: Fri, 26 Dec 2003 09:57:22 +0100 (CET)

Horn G=E1bor <Horn.Gabor@xxxxxxxxxxx> wrote:

> I often hear (and say:) after games on pubserver that "a better map
> generator would be very good". As a first step i think we need to find=20
a
> way to automatically measure/judge islands.=20


Hi!

You can use AIs to judge island opportunities.
One AI can play against an other. You can place=20
them on different starting positions to see which
position is the most advantageous for an average
player. Warious factors will be taken into account.

(What a better map means? more realistic,
more intresting for players, more balanced,
customisable, ...?)

=DCdv,
Lakatos Zolt=E1n




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