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[Freeciv] Re: map fairness test
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To: Jason Short <jshort@xxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: map fairness test
From: Horn Gábor <Horn.Gabor@xxxxxxxxxxx>
Date: Fri, 26 Dec 2003 19:48:48 -0800

Hi!

Good idea. I think it doesn't depend on the pubserver admins, but the
players. We'd need hundreds of exisiting good quality maps to use them
w/o they became boring. If we'll have them (who wanna work on it?:),
that can be an option too. But it's an additional thing i think, deson't
eliminate the need for a more fair generator.

bye, hirisov

2003-12-26, p keltez=E9ssel 09:59-kor Jason Short ezt =EDrta:
> On Fri, 26 Dec 2003, Horn [ISO-8859-1] G=E1bor wrote:
>=20
> > "Better map" now means more fair. I don't say we always have to use
> > this, but in duel and team and tourny matches we really need fair map=
s.
> > Eg i had a game when we had to restart continously for 1.5 hours to g=
et
> > a map which the referees found fair. That is really bhoring :) But st=
ill
> > better than play a duel for 2 hours then notice at the end that it wa=
s
> > decided around -4000 and u had almost no chance at all.=3D20
>=20
> One word: scenarios.  Pubserver should have a collection of pre-generat=
ed
> maps that are considered both fair and interesting.
>=20
> jason
--=20
Horn G=E1bor <Horn.Gabor@xxxxxxxxxxx>




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