Complete.Org: Mailing Lists: Archives: freeciv: December 2003:
[Freeciv] Re: the 'new' city dialog": open discussion
Home

[Freeciv] Re: the 'new' city dialog": open discussion

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: the 'new' city dialog": open discussion
From: Peter Ehrlich <peter@xxxxxxxxxxxxxx>
Date: Thu, 25 Dec 2003 13:10:31 -0500
Reply-to: peter@xxxxxxxxxxxxxx

I agree.  How about a way where you can switch around the tabs like in
epiphany (gnome default browser).  And I also agree with "In particular
I liked that the current production is the first entry in the
worklist."  Including that Great Game Guys!

On Thu, 2003-12-25 at 16:13, Laurenz Wiskott wrote:
> I don't know the really old city dialog Mike Kaufman is referring to.
> However, I have a suggestion for the new city dialog.  By far the most
> frequent operation I do with the city dialog is to change the current
> production.  I think this should be as simple as possible, but it now
> (1.14.1) seems more cumbersome than in version 1.13.0.  I prefer the
> old (1.13.0) version.  I also like the old worklist menu better.  In
> particular I liked that the current production is the first entry in
> the worklist, so that it can be edited in the same way as all other
> entries of the worklist.  It often happens that I decide to build
> something else before I finish the current production.  This was
> easily done in 1.13.0 by moving the new production item to the top of
> the list.  The current production item would move on place two.  This
> now requires more clicks.
> 
> I also would like to suggest to separate more clearly city
> improvements, units, and wonders in the production list to chose
> from.  Just add an empty line between the three groups.  This would
> make it easier to orient oneself.
> 
> Best regards,
> 
> Laurenz.
> 



[Prev in Thread] Current Thread [Next in Thread]