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[Freeciv] Re: feature request againts pubserver cheats
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[Freeciv] Re: feature request againts pubserver cheats

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To: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv@xxxxxxxxxxx, Horn Gábor <Horn.Gabor@xxxxxxxxxxx>
Subject: [Freeciv] Re: feature request againts pubserver cheats
From: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Date: Wed, 8 Oct 2003 10:10:20 -0700

On Wed, Oct 08, 2003 at 03:49:41PM +0200, Thomas Strub wrote:
> On Wed, Oct 08, 2003 at 01:41:13PM +0000, Per I. Mathisen wrote:
> > On Wed, 8 Oct 2003, Thomas Strub wrote:
> > > > Concerning this, with a voting mechanism in place, we could make 
> > > > 'endgame'
> > > > a CTRL level command and add a 'draw' option to it to produce draws. Eg
> > > >
> > > >    /vote endgame draw
> > >
> > > should be /vote endgame p1 p2 ... pn
> > >
> > > Not all players should be in the draw ...
> > 
> > I guess draws should require consensus, not majority, vote (ie one against
> > and the proposal is voted down). Otherwise all the losing players could
> > vote a loss on the winner... Maybe this should also be the case for
> > endyear. Or should this be the case for all votes - simpler but might be
> > annoying if one player does not want timeout, eg...?
> 
> The 2-3 biggest players in the game should not be overvoteable. And then
> the problem is solved.
> 
> You need a majority in active players to make the vote and a seperate
> majority (all) from the leading players for the result. 

Are you referring to the Freeciv Security Council?

-- 
Paul Zastoupil


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