[Freeciv] Re: feature request againts pubserver cheats
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Oct 08, 2003 at 01:16:40AM +0200, Horn G?bor wrote:
> Hi!
[...]
> ends, which would restart if an other player changes the endyear. It's
[...]
Look at PR#3504
[...]
gangbanging
[...]
my answer in PR#4468 was that it could be a good idea to "add" the power
from teammates or allied players to a summarized power. And then you
wouldn't lose that many points when you got gangbanged.
> This whole thing w/ usage of fake nicks, endy cheats makes the ranking
> system almost worthless imho. This unfortunatlely makes some people
> cheat and ruin others game for some stupid points. Now if a good player
> reaches top10/20 he usually stops playing or start a new nick as i see,
> particular because the problems of the ranking system. And because now
> the system 'rewards' this behaviour, they continues.
With the auth-system and after than games which would be only played
between players with a decent nick that problem wohnonly theneranking ht
> I hope u understand i don't have problem againts the ranking system
> itself (in fact i find it's mathematical idea very elegant, and surely
> would be glad to see a nice and cheat-proof implementation of the
> mathematical model), or the fact now i've lost some points and became a
> 'worse' player. I have problem w/ the fact that a a good and balanced
> game (which was REAL fun for some people) got ruined because of some
> stupid points (which are neither real nor reflects much thing now as it
> became a first prioirty to many players to find and exploit its
> weakness).
>
> So in short, i'd like to ask u:
>
> a, do the devs care about this? Or is it just me and a few other players
> who feels sad to see where pubserver's 'morale' is going to?
>
> b, is there a chance to implement that countdown (or any other solution)
> to stop endy cheats?
Yes
> c, is there a chance for implement client authorization on pubservers
> sometime to stop the multi-nick cheats?
Auth is implemented in the cvs-version. But i don't know how it works.
> d, is there a need for feedback/suggestion for rethink the ranking
> system to reflect the fact of alliances/gangs? (so if 8 player kills a
> good one in a gangbang the 'winner one' wouldn't get even more points
> for this than if he'd do it in a duel...which would be MUCH harder and
> worth of reward than a stupid gang)
Most of it isn't a problem of the game. The ranking skript is external.
But i think it would be helpful to store most of the diplomatic
relationships in the gamelog.
> I think these would be a great help to get the players again play for
> fun not because of the points.
This changes would help that players would play more for points than for
fun ...
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv] feature request againts pubserver cheats, Horn Gábor, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats,
Thomas Strub <=
- [Freeciv] Re: feature request againts pubserver cheats, Per I. Mathisen, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Per I. Mathisen, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Horn Gábor, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Per I. Mathisen, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Thomas Strub, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Per I. Mathisen, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Thomas Strub, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Paul Zastoupil, 2003/10/08
- [Freeciv] Re: feature request againts pubserver cheats, Christian Knoke, 2003/10/08
|
|