[Freeciv] Re: Diplomacy
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On Thu, 13 Feb 2003, John Wheeler wrote:
> I do agree that having to establish an embassy with a
> diplomat before conducting any diplomacy is a major
> pain.However, I don't like the idea that just
> because one person sent around a trireme many
> centuries ago, he can do allthe diplomacy he wants.
> (Think of Leif Ericson and the Native Americans
> exchanging technology in 1400.) Rather, I would prefer
> that diplomacy requires either an embassy or *being
> in* contact, i.e., having a unit adjacent to a unit of
> the target country.
That is not an unreasonable idea.
> In general, I say whenever something can drastically
> affect gameplay, make it a server variable (e.g.
> diplomacyoncontact/embassyoncontact = [0,1]) so the
> people playing the game can choose which behavior they
> want.
If we implement it as "embassy OR adjacent to unit of target nation",
would anyone still want the old setting? I don't want to add more useless
and unused server settings.
- Per
- [Freeciv] Diplomacy, Per I. Mathisen, 2003/02/13
- [Freeciv] Re: Diplomacy, Adam Czachorowski, 2003/02/13
- [Freeciv] Re: Diplomacy, John Wheeler, 2003/02/13
- [Freeciv] Re: Diplomacy,
Per I. Mathisen <=
- [Freeciv] Re: Diplomacy, Gregory Berkolaiko, 2003/02/14
- [Freeciv] Re: Diplomacy, John Wheeler, 2003/02/14
- [Freeciv] Re: Diplomacy, Reinier Post, 2003/02/14
- [Freeciv] Re: Diplomacy, Andrey Kotrekhov, 2003/02/18
- [Freeciv] Re: Diplomacy, Per I. Mathisen, 2003/02/18
- [Freeciv] Re: Diplomacy, Gregory Berkolaiko, 2003/02/18
[Freeciv] Re: Diplomacy, Christian Knoke, 2003/02/14
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