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[Freeciv] Re: Diplomacy

[Freeciv] Re: Diplomacy

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Diplomacy
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 14 Feb 2003 11:33:03 +0000 (GMT)

On Thu, 13 Feb 2003, John Wheeler wrote:
> I do agree that having to establish an embassy with a
> diplomat before conducting any diplomacy is a major
> pain.However, I don't like the idea that just
> because one person sent around a trireme many
> centuries ago, he can do allthe diplomacy he wants.
> (Think of Leif Ericson and the Native Americans
> exchanging technology in 1400.) Rather, I would prefer
> that diplomacy requires either an embassy or *being
> in* contact, i.e., having a unit adjacent to a unit of
> the target country.

That is not an unreasonable idea.

> In general, I say whenever something can drastically
> affect gameplay, make it a server variable (e.g.
> diplomacyoncontact/embassyoncontact = [0,1]) so the
> people playing the game can choose which behavior they
> want.

If we implement it as "embassy OR adjacent to unit of target nation",
would anyone still want the old setting? I don't want to add more useless
and unused server settings.

  - Per

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