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[Freeciv] Re: How to solve ICS - Resolve Smallpox

[Freeciv] Re: How to solve ICS - Resolve Smallpox

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To: Carlos Lorenzo Matés <clmates@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: How to solve ICS - Resolve Smallpox
From: rf13@xxxxxxxxxxxxxxxxx
Date: Mon, 7 Oct 2002 03:54:15 -0700

On Sun, Oct 06, 2002 at 02:38:59PM +0200, Carlos Lorenzo Matés wrote:
> Hello.
> El Lun 23 Sep 2002 11:51, Raimar Falke escribió:
> > On Sun, Sep 22, 2002 at 06:16:29PM +0200, Carlos Lorenzo Matés wrote:
> >
> > To be efficient you have to came up with a solution where you need a
> > city with at least a temple (5 or bigger) to support an ironclad. What
> > also may be possible is that uk_happy and uk_shield fields are
> > increased. Has anybody tried this?
> >

> This uk_happy and uk_shields are definible for each unit? 

Yes. See data/default/units.ruleset.

> Perhaps a uk_gold must be implemented.

Yes it is currently unimplemented. Shouldn't be too hard to implement however.

> The idea of building requirements is not elegant, there is already a barracks 
> type, perhaps some units must not be supported by cities without barracks or 
> harbour (for sea units), forbidding trasfers of units to these cities.
> > > Perhaps te solution is to increase by a growing factor (in function
> > > of city population) these capabilities. ie:
> > The max army isn't useful IMHO. It can be done with happy, shield and
> > gold upkeep. The factor is a nice idea BUT with rapture everybody can
> > get high city sizes very easy. If it depends on number of buildings or
> > similar but this is a weird way to force people to build buildings.

> But if this is applied, a big city could defend itself much better for any 
> type of attack. and also conquering a enemy big city would do much damage 
> than conquering some small cities.

If it does more damage why should I build big cities?

> > > Advanced Units and Large units (Ships, Missiles, etc) Could count as
> > > several armies (ie Battle ship = 4 Army, Cruiser = 2 Army, Bomber =
> > > 2 Army, Nuclear = 8 Army, etc),
> >
> > Try the uk_* fields.
> If this could be set for each unit type should do the job, but a uk_gold must 
> be also applied.


Nevertheless gold and happy are quite similar. Both will decrease your
science output. For both you can build wonders and improvements. So I
want to say that you can in the mean time expierment with uk_happy
till uk_gold is implemented.


 email: rf13@xxxxxxxxxxxxxxxxx

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