[Freeciv] Re: should I?
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On Wed, Jul 19, 2000 at 03:21:08PM -0700, Brandon Van Every wrote:
> Did you crack the www.antimonopoly.com webpage that I gave you? You'd
> have to be nuts to read that and think you wanna make a career of
> fighting Hasbro.
OK, I took a look at it. It is, indeed, about fighting Hasbro.
The entire point of the site, or indeed the games advertised there,
seems to be to settle a score with the rightful Monolopy owners.
Freeciv development has never been motivated by this at all.
It is not about fighting anyone.
> Advice does not have to be dispassionate to be worthwhile.
(Can't agree more ...)
> Frankly, I think cloning instead of invention is only one step better
> than software piracy. What really bugs me is you go to all this work,
> all this trouble, and you *can't be bothered* to invent anything new??!?
It's fairly easy to invent new games; I've invented a couple myself.
It's hard to find enough players.
>[...] Still, I don't feel any pity for people
> who rip off intellectual property in the name of free software. Free
> software is about developers *agreeing* to license people in a
> particular way, not just taking what you want that someone else did.
> The design of game rules is a lot of hard work consuming many hours,
> same as writing a screenplay, and you're wrong if you think just lifting
> someone else's work is ok in any legal or moral sense. You didn't do
> the work that makes Civ II what it is,
I completely agree with you up to this point ...
> you aren't even trying to make
> Civ better than it is, you exist mainly to cut out the profits of the
> people who did do the legitimate work.
... but this is totally mistaken. Freeciv was created because
1) Civ *did not exist* on the platforms most of us work with
2) it has a couple of features that *screamed* to be implemented
in Civ, but never were, or only later (e.g. playing over the Internet)
Furthermore,
3) Freeciv does not cut into Hasbro's profits *at all* and certainly
wasn't written with that objective in mind
> Well, I suppose I could perform the experiment of informing Hasbro about
> your site. I could even go to the trouble of tracking down exactly the
> person or people at Hasbro who are most sue-happy.
I wonder, if they have ignored Freeciv for 5 years, why would they change
that now? But I guess some newsgroup reading will help here.
> [...] Would anyone like me to perform the Hasbro
> experiment? Just as an acid test of "what I know?" Hey, maybe it'll
> substantiate that really there's absolutely nothing to worry about. ;-)
Mmm ... i can't speak for anyone else here but I'd personally like
to see a little more clarity in this matter.
> Cheers, Infernal Troublemaker Troll
> Mallor "By simple mistake, mortals themselves amuse."
--
Reinier Post
Freeciv enthusiast
- [Freeciv] monopoly power of game developers, (continued)
- [Freeciv] Re: copyright infringement, Tobias Brox, 2000/07/19
- [Freeciv] Re: copyright infringement, Tomasz Wegrzanowski, 2000/07/20
- [Freeciv] Re: copyright infringement, michael, 2000/07/19
- [Freeciv] Re: copyright infringement, Tobias Brox, 2000/07/19
- [Freeciv] Re: copyright infringement, SamBC, 2000/07/19
[Freeciv] Re: copyright infringement, Paul Dean, 2000/07/19
- [Freeciv] should I?, Brandon Van Every, 2000/07/19
- [Freeciv] Re: should I?,
Reinier Post <=
- [Freeciv] game standards, Brandon Van Every, 2000/07/19
- [Freeciv] Re: game standards, Tomasz Wegrzanowski, 2000/07/20
- [Freeciv] Re: game standards, Tony Stuckey, 2000/07/21
- [Freeciv] Re: game standards, Andrew McGuinness, 2000/07/21
[Freeciv] Re: game standards, Jed Davis, 2000/07/21
[Freeciv] Re: should I?, Tobias Brox, 2000/07/19
[Freeciv] Re: should I?, Brandon Van Every, 2000/07/19
[Freeciv] OT: intellectual property, Lalo Martins, 2000/07/20
[Freeciv] slavery and the Renaissance, Brandon Van Every, 2000/07/20
[Freeciv] Re: should I?, Lalo Martins, 2000/07/20
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