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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Tomasz Wegrzanowski <maniek@xxxxxxxx>, Brandon Van Every <vanevery@xxxxxxxxxxxxxxxx>, freeciv <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: game standards
From: Andrew McGuinness <andrew@xxxxxxxxxxxxxxxxxxx>
Date: Fri, 21 Jul 2000 20:00:53 +0000

On Fri, Jul 21, 2000 at 01:22:45PM -0500, Tony Stuckey wrote:
> On Fri, Jul 21, 2000 at 06:33:13AM +0200, Tomasz Wegrzanowski wrote:
> > Game started from Civ, but went fare else.
> > Obvious Examples :
> > - AI system is COMPLETELY diferent (no handicaps)
> > - freeciv is server/client, paycivs were one-piece
> > - freeciv is multiplayer, paycivs were single-player
> 
>       Many civs have/had a multiplayer mode.  This was pretty much the
> sole justification for CivNet and Civ2:MGE's existence, and it'a big
> selling point for SMAC.
> 

But Freeciv's multi-player ability predates all these.   Maybe we should sue
Hasbro :-)

Andrew McGuinness                           



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