[Freeciv-Dev] Re: (PR#15736) airlift behaviour change proposal for 2.1
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] Re: (PR#15736) airlift behaviour change proposal for 2.1 |
From: |
"Jaroslav Libák" <jarol1@xxxxxxxxx> |
Date: |
Thu, 2 Mar 2006 07:37:50 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15736 >
> ------------ Pôvodná správa ------------
> Od: Per I. Mathisen <per@xxxxxxxxxxx>
> Predmet: Re: [Freeciv-Dev] Re: (PR#15736) airlift behaviour change proposal
> for
> 2.1
> Dátum: 02.3.2006 13:54:30
> ----------------------------------------
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15736 >
>
> On Thu, 2 Mar 2006, [UTF-8] Jaroslav Libák wrote:
> > Limiting incoming airlifts to a city renders airlifting a useless feature,
> which
> > cannot be used during attack due to the limit
>
> That is good. Airlift & attack would be completely broken.
Do any developers play the game actually? People do airlift & attack because it
is nearly impossible to conquer a good player with battleships as they get
nuked or sank by submarines, and it is very difficult to capture a city with
stealth bombers if the city has SAM + couple of AEGIS, because AEGIS are too
powerful (4x defence bonus, instead of 2x like in civ2, without taking into
effect SAM + hills underneath the city). Airlifting doesn't make a difference
in war against a weak player, as they would get killed eventually anyway. But
it does make a big difference in a war against good players. Whats the point in
playing the game if you can only conquer weak players and strong ones can't be
touched?
>
> > Quick mass movement makes the game fast, which is appreciated by many
> players
>
> True, but within limits. It would be quite implausible and very
> frustrating if by losing a single city on your carefully protected
> continent, suddenly this city contained every military unit the enemy had,
> airlifted in the same turn. Combined with railroad, the game would be over
> with the loss of a single city.
What if players like to play this way? Why not let them decide whether to limit
airlifts in the initial server settings? Freeciv is just a game, it doesn't
need to be 100% realistic, the main point is for it to be enjoyable.
>
> > Changing road and railroad behaviour would be disasterous for defender
> > before flight era
>
> Road and rail are more beneficial for attackers than defenders, IMHO.
>
That is not true. If the whole island is in your hands, railroads + musketeers
and a few cannons + coastals make impenetrable cities. A lagepoxer with
coastals + musketeers/riflemen can defend very well against smallpoxers, that's
why smallpoxers died out in 2.0.
> > and for the attacker aftewards (howitzers would be killed by fighters).
>
> Instead of unprotected Howitzers taking over city by city while outrunning
> the range of any aircraft in the game.
>
> I think the limitation should be in one end of the airlift only, not both,
> and the best place is the destination. So you can airlift as many units as
> you want from a city, but only to one city each turn. That makes for easy
> mass transportation without the possibility of teleporting an army into
> enemy territory.
>
> - Per
>
I cannot think of any use case when this feature would be useful. You would
have to stack units in a single city, which would leave other cities vulnerable
and would bring no advantage over 1 airlift between 2 cities rule in a classic
island game.
Jaroslav Libak
|
|