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[Freeciv-Dev] Re: (PR#15736) airlift behaviour change proposal for 2.1
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[Freeciv-Dev] Re: (PR#15736) airlift behaviour change proposal for 2.1

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To: jarol1@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#15736) airlift behaviour change proposal for 2.1
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 2 Mar 2006 04:54:18 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15736 >

On Thu, 2 Mar 2006, [UTF-8] Jaroslav Libák wrote:
> Limiting incoming airlifts to a city renders airlifting a useless feature, 
> which
> cannot be used during attack due to the limit

That is good. Airlift & attack would be completely broken.

> Quick mass movement makes the game fast, which is appreciated by many players

True, but within limits. It would be quite implausible and very
frustrating if by losing a single city on your carefully protected
continent, suddenly this city contained every military unit the enemy had,
airlifted in the same turn. Combined with railroad, the game would be over
with the loss of a single city.

> Changing road and railroad behaviour would be disasterous for defender
> before flight era

Road and rail are more beneficial for attackers than defenders, IMHO.

> and for the attacker aftewards (howitzers would be killed by fighters).

Instead of unprotected Howitzers taking over city by city while outrunning
the range of any aircraft in the game.

I think the limitation should be in one end of the airlift only, not both,
and the best place is the destination. So you can airlift as many units as
you want from a city, but only to one city each turn. That makes for easy
mass transportation without the possibility of teleporting an army into
enemy territory.

  - Per






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