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[Freeciv-Dev] Re: Hurry production [was: (PR#15636) Editor: Change city
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[Freeciv-Dev] Re: Hurry production [was: (PR#15636) Editor: Change city

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Subject: [Freeciv-Dev] Re: Hurry production [was: (PR#15636) Editor: Change city from within city dialog]
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Tue, 21 Feb 2006 15:47:42 +0000 (GMT)

On Tue, 21 Feb 2006, Daniel Markstedt wrote:
> While on the subject; how do you feel about rethinking the notion of
> "hurry production"?
>
> For example: the 'hurry' function will set your city in state of
> hurrying it's production, which double production output but halve
> food/trade output and/or cost a certain amount of money each turn.

Seems slower and more micromanagement work. Halving food production means
most cities will shrink, fast...

Personally I've always been a fan of the production process of most RTS
games, where production cost and time to produce are two separate values.

  - Per




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