[Freeciv-Dev] Hurry production [was: (PR#15636) Editor: Change city from
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To: |
freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Hurry production [was: (PR#15636) Editor: Change city from within city dialog] |
From: |
Daniel Markstedt <himasaram@xxxxxxxx> |
Date: |
Tue, 21 Feb 2006 17:22:54 +0900 |
On Mon, 2006-02-20 at 23:49 -0800, Jason Short wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15636 >
>
> Here is a simpler patch.
>
> I cut out the buy/sell code from your patch. I kept the client
> change-city-size code, but instead of the SP_COUNT/SP_COUNT+1 hack I
> added a new editor packet.
>
> IMO this should be applied ASAP. We can then look at the buy/sell code
> separately. The sell code is pretty straightforward but the buy code
> looks rather risky, since it basically re-implements the act of
> end-of-turn production and I'm not sure this is wise. [...]
While on the subject; how do you feel about rethinking the notion of
"hurry production"?
For example: the 'hurry' function will set your city in state of
hurrying it's production, which double production output but halve
food/trade output and/or cost a certain amount of money each turn.
This will reward planning and make infrastructure more important.
-Daniel
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