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[Freeciv-Dev] Re: (PR#14522) Hotseat mode
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[Freeciv-Dev] Re: (PR#14522) Hotseat mode

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To: andrearo@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14522) Hotseat mode
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 7 Dec 2005 23:35:10 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14522 >

On Wed, 7 Dec 2005, [UTF-8] Andreas Røsdal wrote:
> I haven't changeddiplomacy (yet), because I was unsure about how to do
> it properly. Maybe your have some ideas?
>
> The main thing to consider is that the players will not be present at
> the computer at the same time. One solution is that one player could
> send a "suggestion-treaty" to another player, and that player could get
> the "suggestion-treaty" when it's that player's turn, and decide to
> accept or reject it.

The same problem appears in long-turn games.

I made a proposal a while ago that we change diplomacy into a
message-passing system, but this was not well received. I do not see what
other way there is to fix it for long-turn and hotseat.

  - Per






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