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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 22 Jun 2005 18:53:56 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >

Per I. Mathisen wrote:

>>Perhaps the check should be changed so that all non-AI players must be
>>ready.Then if you have (in new games or loaded games) a created player
>>you must either wait for someone to connect to him or aitoggle him.And
>>this should apply in both modes.
> 
> Then all you need to do to cheat is to aitoggle your opponents and start
> the savegame... Very bad.

This is insufficient to prevent cheating.  All you need to do to start
the game is connect with a dummy client as guest and then /take your
opponent.

-jason





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