[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
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Subject: |
[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Thu, 23 Jun 2005 02:10:37 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >
On Wed, 22 Jun 2005, Jason Short wrote:
> Per I. Mathisen wrote:
> >>Perhaps the check should be changed so that all non-AI players must be
> >>ready.Then if you have (in new games or loaded games) a created player
> >>you must either wait for someone to connect to him or aitoggle him.And
> >>this should apply in both modes.
> >
> > Then all you need to do to cheat is to aitoggle your opponents and start
> > the savegame... Very bad.
>
> This is insufficient to prevent cheating.All you need to do to start
> the game is connect with a dummy client as guest and then /take your
> opponent.
Not if the server runs authentication...
- Per
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, (continued)
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Mike Kaufman, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/23
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/23
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/23
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