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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff

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Subject: [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 23 Jun 2005 02:10:37 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >

On Wed, 22 Jun 2005, Jason Short wrote:
> Per I. Mathisen wrote:
> >>Perhaps the check should be changed so that all non-AI players must be
> >>ready.Then if you have (in new games or loaded games) a created player
> >>you must either wait for someone to connect to him or aitoggle him.And
> >>this should apply in both modes.
> >
> > Then all you need to do to cheat is to aitoggle your opponents and start
> > the savegame... Very bad.
>
> This is insufficient to prevent cheating.All you need to do to start
> the game is connect with a dummy client as guest and then /take your
> opponent.

Not if the server runs authentication...

  - Per





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