[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
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Subject: |
[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Thu, 23 Jun 2005 07:46:44 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >
On Thu, 23 Jun 2005, Jason Short wrote:
> >>>Then all you need to do to cheat is to aitoggle your opponents and start
> >>>the savegame... Very bad.
> >>
> >>This is insufficient to prevent cheating.All you need to do to start
> >>the game is connect with a dummy client as guest and then /take your
> >>opponent.
> >
> > Not if the server runs authentication...
>
> Authentication doesn't prevent /take.
Oh. Bummer. Then we need to check that username of player equals username
of connection, if any, too.
- Per
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, (continued)
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Mike Kaufman, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/22
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/23
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Per I. Mathisen, 2005/06/23
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff, Jason Short, 2005/06/23
- [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff,
Per I. Mathisen <=
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