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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff

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Subject: [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 23 Jun 2005 07:46:44 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >

On Thu, 23 Jun 2005, Jason Short wrote:
> >>>Then all you need to do to cheat is to aitoggle your opponents and start
> >>>the savegame... Very bad.
> >>
> >>This is insufficient to prevent cheating.All you need to do to start
> >>the game is connect with a dummy client as guest and then /take your
> >>opponent.
> >
> > Not if the server runs authentication...
>
> Authentication doesn't prevent /take.

Oh. Bummer. Then we need to check that username of player equals username
of connection, if any, too.

  - Per





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