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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Jun 2005 08:43:10 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >
> 
> On Thu, 23 Jun 2005, Jason Short wrote:
> 
>>>>>Then all you need to do to cheat is to aitoggle your opponents and start
>>>>>the savegame... Very bad.
>>>>
>>>>This is insufficient to prevent cheating.All you need to do to start
>>>>the game is connect with a dummy client as guest and then /take your
>>>>opponent.
>>>
>>>Not if the server runs authentication...
>>
>>Authentication doesn't prevent /take.
> 
> Oh. Bummer. Then we need to check that username of player equals username
> of connection, if any, too.

/take changes the player username.

What we need to do is prevent /takeing.

-jason





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