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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
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[Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13262) pubserver-in-a-diff
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Jun 2005 06:55:26 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13262 >
> 
> On Wed, 22 Jun 2005, Jason Short wrote:
> 
>>Per I. Mathisen wrote:
>>
>>>>Perhaps the check should be changed so that all non-AI players must be
>>>>ready.Then if you have (in new games or loaded games) a created player
>>>>you must either wait for someone to connect to him or aitoggle him.And
>>>>this should apply in both modes.
>>>
>>>Then all you need to do to cheat is to aitoggle your opponents and start
>>>the savegame... Very bad.
>>
>>This is insufficient to prevent cheating.All you need to do to start
>>the game is connect with a dummy client as guest and then /take your
>>opponent.
> 
> Not if the server runs authentication...

Authentication doesn't prevent /take.

-jason





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