[Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tiles
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12726 >
Yobbo Bandana wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12726 >
>
> The is_isometric value for a hex tileset (specified in
> [hextileset].tilespec) isn't handled properly. 0 and 1
> have been swapped.
>
> "is_hex = 1
> is_isometric = 1"
> works for plain hex tilesets (should be iso-hex)
>
> "is_hex = 1
> is_isometric = 0"
> works for iso-hex tilesets (should be plain hex)
>
> is_isometric works normally for non-hex tilesets :).
>
> Note that this has already been compensated for in the
> isophex tileset... it has is_isometric = 0.
Yes, this is also backwards in the topology parameter. When I wrote the
code I didn't see why one hex form should be considered isometric while
the other is not (but now I do).
-jason
- [Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tilespec,
Jason Short <=
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