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[Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tiles
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[Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tiles

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To: yobbobandana@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tilespec
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 6 Apr 2005 08:58:33 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12726 >

Yobbo Bandana wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12726 >
> 
> The is_isometric value for a hex tileset (specified in
> [hextileset].tilespec) isn't handled properly. 0 and 1
> have been swapped.
> 
> "is_hex = 1
> is_isometric = 1"
> works for plain hex tilesets (should be iso-hex)
> 
> "is_hex = 1
> is_isometric = 0"
> works for iso-hex tilesets (should be plain hex)
> 
> is_isometric works normally for non-hex tilesets :).
> 
> Note that this has already been compensated for in the
> isophex tileset... it has is_isometric = 0.

Yes, this is also backwards in the topology parameter.  When I wrote the 
code I didn't see why one hex form should be considered isometric while 
the other is not (but now I do).

-jason





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