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[Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tiles
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[Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tiles

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Subject: [Freeciv-Dev] Re: (PR#12726) Bug: is_isometric is backwards in hex tilespec
From: "Yobbo Bandana" <yobbobandana@xxxxxxxxxxx>
Date: Wed, 6 Apr 2005 19:26:38 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12726 >

 --- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:


> > Yes, this is also backwards in the topology
> parameter.  When I wrote the 
> > code I didn't see why one hex form should be
> considered isometric while 
> > the other is not (but now I do).
> 
> I think what I mean is it's not the tilesets that
> are backwards, it's
> the core code.  This patch reverses it.
> 
> This is based on the idea that the hex tiles that
> allow you to move
> sideways but not up-and-down have wasted vertical
> space, whereas the
> ones that allow you to move up-and-down but not
> sideways have wasted
> horizontal space.  This means the former are more
> isometric in nature. 
> The latter (as used by Wesnoth, for instance) are
> more "square" and
> better suited to an overhead view.  Of course either
> tile shape may be
> used with either view if you really want to.
> 
> Note that isophex therefore uses the supposedly
> non-isometric hex tiles,
> although it has a more or less isometric view (not a
> very accurate one
> though).
> 
> -jason
> 

Hmm, you're right about the wasted vertical space.

As technically neither of the views is isometric,
perhaps another variable name such as hex_orientation
would be better than is_isometric for hex tilesets?



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