[Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >
>
> How about this...
> - We remove 'allied victory'.
> - A 'draw' gives equal points to all _surviving players_, while taking
> points from all _dead_ players.
> - The /endgame command works as now, except it sets everyone except those
> listed in the command as 'dead' (but does not remove their
> units/cities), and causes a draw.
> - endyear gives draw, as now. Use /endgame for a real conclusion.
>
> If you couldn't survive in an allied game, not even by having an ally give
> you a city, then tough luck. Your allies sucked.
>
> I am not sure how the ranking script reads whether players are dead or
> not, though.
For an ELO-style ranking system, what you're calling a "draw" is
actually a "win". You can give a win to more than one player and a loss
to more than one player.
-jason
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