Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2005:
[Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...
Home

[Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 6 Apr 2005 08:48:26 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >
> 
> How about this...
> - We remove 'allied victory'.
> - A 'draw' gives equal points to all _surviving players_, while taking
>   points from all _dead_ players.
> - The /endgame command works as now, except it sets everyone except those
>   listed in the command as 'dead' (but does not remove their
>   units/cities), and causes a draw.
> - endyear gives draw, as now. Use /endgame for a real conclusion.
> 
> If you couldn't survive in an allied game, not even by having an ally give
> you a city, then tough luck. Your allies sucked.
> 
> I am not sure how the ranking script reads whether players are dead or
> not, though.

For an ELO-style ranking system, what you're calling a "draw" is 
actually a "win".  You can give a win to more than one player and a loss 
to more than one player.

-jason





[Prev in Thread] Current Thread [Next in Thread]