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[Freeciv-Dev] Re: (PR#11686) unit_list_size(&ptile->units) == 0
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[Freeciv-Dev] Re: (PR#11686) unit_list_size(&ptile->units) == 0

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Subject: [Freeciv-Dev] Re: (PR#11686) unit_list_size(&ptile->units) == 0
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 25 Mar 2005 03:10:28 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11686 >

On Sat, Mar 19, 2005 at 02:56:09AM -0800, Marko Lindqvist wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11686 >
> 
> Jason Short wrote:
> > 
> > A backtrace isn't likely to be useful for this bug.  Only if you can
> > reproduce it or tell us what these crashes had in common (previously
> > there was a bug associated with watchtower vision) can we trace it down.
> > 
> > Fortunately the bug isn't that dangerous.  When we remove the assert the
> > code to correct the error will take over and everything will work ok.
> 
>   It's unlikely, but savegame might help even if one cannot reproduce 
> bug from it.

Sorry, I didn't recognize that this report was from me.

From date and time, the attached game is the previous save. I don't remember
any details any more. I fear the core is lost.

HTH,

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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