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[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i
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[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Mon, 29 Nov 2004 10:03:49 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >

On Sun, 28 Nov 2004, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:

> Caravans: Build in city A, change to B, move to A -> easy traderoute
> with a high distance.
> 
> Military units: Distribution of unhappyness from high prod cities to
> happier cities.
> 
> I think it would be a major change, and i don't know what speaks for it.
> (Will look into the rt ticket tomorrow.)

I think the proposed patch prohibits remote home-change for caravans.  
Still even for military units it will encourage changes to the city with 
Shakespear's etc.

The reason for the patch is to decrease micromanagement.  However, in my
opinion, the patch is doing the oppsite -- it eases the micromanagement
thus encouraging it.  Personally, I never bother about homecity changes (I
only play against AI though), but if it's made easier, I would have to.

The homecity is quite a realistic concept.  Each military unit must have
it's HQs and barracks.  Changing the homecity would thus involve
significant expenses (building new facilities).  So I would like to
suggest the opposite to what the patch is doing: charge some gold when
changing home.  This will surely discourage homecity micromanagement.

Best wishes,
Gr





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