Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2004:
[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i
Home

[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting i

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 30 Nov 2004 01:48:41 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >

Gregory Berkolaiko wrote:

> The reason for the patch is to decrease micromanagement.  However, in my
> opinion, the patch is doing the oppsite -- it eases the micromanagement
> thus encouraging it.  Personally, I never bother about homecity changes (I
> only play against AI though), but if it's made easier, I would have to.
> 
> The homecity is quite a realistic concept.  Each military unit must have
> it's HQs and barracks.  Changing the homecity would thus involve
> significant expenses (building new facilities).  So I would like to
> suggest the opposite to what the patch is doing: charge some gold when
> changing home.  This will surely discourage homecity micromanagement.

 From a gameplay perspective, I'd suggest the opposite.  To reduce 
micromanagement get rid of homecities entirely.  This is what MoM and 
MoO2 did and it worked pretty well.

Without homecities you may only charge upkeep for global output types. 
In MoM this was gold and food (surplus food was distributed globally). 
In Moo2 I think it was just gold.

jason





[Prev in Thread] Current Thread [Next in Thread]