[Freeciv-Dev] Re: (PR#9706) Wishlist: Remove the idea of homecity
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >
On Tue, Nov 30, 2004 at 09:50:26AM -0800, Per I. Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9706 >
>
> On Tue, 30 Nov 2004, Vasco Alexandre da Silva Costa wrote:
> > games take too long. It should be possible to pool resources from several
> > cities into building a wonder
>
> Just an idea: If a second, third etc city starts building a wonder, it
> contributes shields directly to the city that started building the wonder?
> Then you can dedicate the entire resource output of your civ to building a
> single wonder. This is probably more in line with what it would take to
> build a real wonder of the world - no more cottages building wonders. Also
> you do not need to put a wonder in your most productive city.
>
> However, this makes smallpox much better again.
Think now we are on the right way.
Homecity is needed for:
caravans (start of the traderoute)
settlers (foodupkeep, not really when we have another restriction)
military unit (unhappiness in demo - republic)
production upkeep
With pooling of production we have to think about all that points
- caravans: do we need to change this now?
- yes: it's 2.0, next chance 3.0
reduces micromanagement
only used for wonders in online games
- no: compatibility with past,
- settlers:
- yes:
- no:
...
(to long for me now ... perhaps later)
Solutions:
- remove caravans (and trade routes)
- global unhappyness factor dependend from units outside territory
from allies
- possibilitiy to give all production (brutto(after boni)) to other city
(perhaps reduced by a distance factor)
- remove food upkeep from settlers, let them get food from a near own
tile (for example)
- global production pool for upkeep of military units, can be filled with gold
(4 for 1)
- remove "the idea of home city"
-> units can't lose homecity as sideby effect
(good idea, because i don't know why a battleship in front of an
enemy transport should think when the home city is captured)
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, (continued)
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/11/28
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, Christian Knoke, 2004/11/28
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, Gregory Berkolaiko, 2004/11/29
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, Genevieve Gracian, 2004/11/29
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/11/29
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, Jason Short, 2004/11/30
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, Per I. Mathisen, 2004/11/30
- [Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, Vasco Alexandre da Silva Costa, 2004/11/30
[Freeciv-Dev] Re: (PR#9706) Wishlist: Change homecity without visiting it, Vasco Alexandre da Silva Costa, 2004/11/30
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