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[Freeciv-Dev] Re: (PR#8754) effects patch
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[Freeciv-Dev] Re: (PR#8754) effects patch

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Subject: [Freeciv-Dev] Re: (PR#8754) effects patch
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Fri, 16 Jul 2004 07:18:36 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >

On Thu, 15 Jul 2004, Jason Dorje Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
>
> I'm a little unsure about get_current_construction_bonus().  This gets
> the bonus (effect) of the current construction as applies to just this
> city?  What about giving this a range so that we could check for global
> bonuses as well (I think this would be useful for the AI).  Or should
> that be a separate function?

I think it should be a separate function. So far the AI doesn't seem to
need that functionality, it more or less does raw checks on the effects.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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