[Freeciv-Dev] Re: (PR#8754) effects patch
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[Freeciv-Dev] Re: (PR#8754) effects patch |
From: |
"Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx> |
Date: |
Mon, 19 Jul 2004 10:02:27 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
On Mon, 19 Jul 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8754 >
>
> It is supposed to be true for the rest of the code. See the "comments"
Supposed != True.
> section in doc/CodingStyle. The fact that you people (tm) keep putting
> in new functions without headers doesn't change this.
Real Programmers (tm) don't write comments. That is for Quiche Eaters.
Real Programmers (tm) don't eat Quiche.
;-)
> Although, as long as the patch is in a state of flux it may be a waste
> of time to write headers for functions that may be changed. But they
> need to be written before committing.
So you want me to write a comment which basically is a verbose description
of the function header? Ok, I can do that. Perhaps I can even write an
automatic script that does it.
> We need to decide whether to use "building" or "improvement". The
> current standard is "improvement" so it should be
> get_improvements_with_effect() or get_imprs_with_effect().
"improvement" isn't as much a standard as simply more used. Otherwise you
wouldn't have functions like "city_got_building".
I like "building" better, but I'm not one to mince with words. Pick one
standard, replacing is easy as this stage.
Heck, I have already renamed everything about half a dozen times, one
more time won't even make a difference. :-)
> >>I don't like the term "power" in source_power(), etc. Use "value" instead.
> >
> > Ok.
>
> source_value() is not descriptive enough IMO (not that source_power() is
> either). I'd suggest something better but I have no idea what this
> function does.
It sums up all the contributions of a given effect type for a building and
spits out the result. I only named it source_power() because you already
had get_cathedral_power and get_temple_power() in common/city.c.
If this is sounding vaguely familiar, it is because I already said it.
That function actually *is* commented, I told you comments didn't add
anything of value 90% of the time :-).
The bloody function body has like 9 measly lines of code.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#8754) effects patch, (continued)
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/15
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/15
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Dorje Short, 2004/07/15
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/16
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/17
- [Freeciv-Dev] Re: (PR#8754) effects patch, Mike Kaufman, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Per Inge Mathisen, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#8754) effects patch, Mike Kaufman, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/07/19
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/19
- [Freeciv-Dev] (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/07/19
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#8754) effects patch, Jason Short, 2004/07/21
- [Freeciv-Dev] Re: (PR#8754) effects patch, Vasco Alexandre da Silva Costa, 2004/07/21
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