[Freeciv-Dev] Re: obsolete units, cma
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On Thu, Jul 15, 2004 at 11:51:31AM +0200, Mateusz Stefek wrote:
> On 2004-07-15 11:14:12, Christian Knoke wrote:
> >
> >Hi,
> >
> >the attached savegame (created yesterday) contains now cruisers and
> >trucks
> >in city production, although they are not available. Did you change
> >the
> >rulesets? Shouldn't code check for it? Even at turn done it is not
> >checked.
> >
> It is the same problem as PR#9313
> Savegames created during few last weeks aren't supported.
Well, savegame has been created *yesterday*.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] obsolete units, cma, Christian Knoke, 2004/07/15
- Message not available
- [Freeciv-Dev] Re: obsolete units, cma,
Christian Knoke <=
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
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