[Freeciv-Dev] obsolete units, cma
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Hi,
the attached savegame (created yesterday) contains now cruisers and trucks
in city production, although they are not available. Did you change the
rulesets? Shouldn't code check for it? Even at turn done it is not checked.
Also, it is not possible to activate CMA for Mar del Plata: "CMA has changed
mulitiple times ..."
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
uetest+0680.sav.gz
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- [Freeciv-Dev] obsolete units, cma,
Christian Knoke <=
- Message not available
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
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