[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=576 >
On Sun, 9 May 2004, Per Inge Mathisen wrote:
> On Sun, 9 May 2004, Jason Short wrote:
> > If the client doesn't have HACK access it should still be able to save
> > and load games. In this case the game is actually saved to disk by the
> > client. The server generates the file and then sends it to the client.
>
> This allows cheating by saving and reading the savegame while playing to
> see the whole map. We would have to encrypt the pubserver savegames, then,
> to make them unusable to anyone but pubserver on upload.
>
> I doubt this is a good idea.
I haven't followed the thread on alternating unit movement very closely,
but I was just wondering what's preventing it from being completed? It's a
feature people seem to request often..
The way Civ2 handles alternating unit movements might be a good place to
get some ideas for the semantics of how phases can be handled. This is
what people are used to, and I recall it working pretty well.
Andreas Røsdal
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Jason Short, 2004/05/09
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Per Inge Mathisen, 2004/05/10
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement,
andrearo@xxxxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Per Inge Mathisen, 2004/05/10
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Jason Short, 2004/05/10
- [Freeciv-Dev] (PR#576) Wishlist: alternating unit movement, Jason Short, 2004/05/24
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Jason Short, 2004/05/26
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, rwetmore@xxxxxxxxxxxx, 2004/05/26
|
|