Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2004:
[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
Home

[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 9 May 2004 23:56:04 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=576 >

On Sun, 9 May 2004, Jason Short wrote:
> If the client doesn't have HACK access it should still be able to save
> and load games. In this case the game is actually saved to disk by the
> client. The server generates the file and then sends it to the client.

This allows cheating by saving and reading the savegame while playing to
see the whole map. We would have to encrypt the pubserver savegames, then,
to make them unusable to anyone but pubserver on upload.

I doubt this is a good idea.

  - Per




[Prev in Thread] Current Thread [Next in Thread]