[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=576 >
Guest wrote:
> But also, freeciv should have 'saves' on the internet, that can be
> accessed by the players that created it. Because the game will slow down
> a lot, games won't be done as were before... So, to continue them, make
> an online folder with the saves of the games.
If the client doesn't have HACK access it should still be able to save
and load games. In this case the game is actually saved to disk by the
client. The server generates the file and then sends it to the client.
Of course for pubserver there is the problem of authentication. This is
easily solved if the server signs the savegame file before sending it
(and checks the signature before loading).
jason
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement,
Jason Short <=
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Per Inge Mathisen, 2004/05/10
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, andrearo@xxxxxxxxxxxx, 2004/05/10
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Per Inge Mathisen, 2004/05/10
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Jason Short, 2004/05/10
- [Freeciv-Dev] (PR#576) Wishlist: alternating unit movement, Jason Short, 2004/05/24
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Jason Short, 2004/05/26
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, rwetmore@xxxxxxxxxxxx, 2004/05/26
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