[Freeciv-Dev] Re: (PR#8627) best overview for iso-maps
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Subject: |
[Freeciv-Dev] Re: (PR#8627) best overview for iso-maps |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Sun, 9 May 2004 12:29:32 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8627 >
This is the cliped version where we cut off half tile left and right when no
wraps,
Finaly i am very happy about this option!!
Marcelo
diff -ruN -Xdiff_ignore freeciv/client/mapview_common.c
freeciv_/client/mapview_common.c
--- freeciv/client/mapview_common.c 2004-05-08 17:21:05.000000000 +0200
+++ freeciv_/client/mapview_common.c 2004-05-09 23:19:00.000000000 +0200
@@ -1994,23 +1994,24 @@
**************************************************************************/
static void center_tile_overviewcanvas(int map_x, int map_y)
{
- /* The overview coordinates are equivalent to native coordinates. */
- map_to_native_pos(&map_x, &map_y, map_x, map_y);
+ /* The overview coordinates are equivalent to natural coordinates. */
+ do_in_ntl_pos(ntl_x, ntl_y, map_x, map_y) {
- /* NOTE: this embeds the map wrapping in the overview code. This is
- * basically necessary for the overview to be efficiently
- * updated. */
- if (topo_has_flag(TF_WRAPX)) {
- overview.map_x0 = FC_WRAP(map_x - map.xsize / 2, map.xsize);
- } else {
- overview.map_x0 = 0;
- }
- if (topo_has_flag(TF_WRAPY)) {
- overview.map_y0 = FC_WRAP(map_y - map.ysize / 2, map.ysize);
- } else {
- overview.map_y0 = 0;
- }
- redraw_overview();
+ /* NOTE: this embeds the map wrapping in the overview code. This is
+ * basically necessary for the overview to be efficiently
+ * updated. */
+ if (topo_has_flag(TF_WRAPX)) {
+ overview.map_x0 = FC_WRAP(ntl_x - NTL_WIDTH / 2, NTL_WIDTH);
+ } else {
+ overview.map_x0 = 0;
+ }
+ if (topo_has_flag(TF_WRAPY)) {
+ overview.map_y0 = FC_WRAP(ntl_y - NTL_HEIGHT / 2, NTL_HEIGHT);
+ } else {
+ overview.map_y0 = 0;
+ }
+ redraw_overview();
+ } do_in_ntl_pos_end;
}
/**************************************************************************
@@ -2019,23 +2020,26 @@
void map_to_overview_pos(int *overview_x, int *overview_y,
int map_x, int map_y)
{
- int gui_x, gui_y;
-
/* The map position may not be normal, for instance when the mapview
* origin is not a normal position.
*
* NOTE: this embeds the map wrapping in the overview code. */
- map_to_native_pos(&gui_x, &gui_y, map_x, map_y);
- gui_x -= overview.map_x0;
- gui_y -= overview.map_y0;
- if (topo_has_flag(TF_WRAPX)) {
- gui_x = FC_WRAP(gui_x, map.xsize);
- }
- if (topo_has_flag(TF_WRAPY)) {
- gui_y = FC_WRAP(gui_y, map.ysize);
- }
- *overview_x = OVERVIEW_TILE_WIDTH * gui_x;
- *overview_y = OVERVIEW_TILE_HEIGHT * gui_y;
+ do_in_ntl_pos(ntl_x, ntl_y, map_x, map_y) {
+ int gui_x = ntl_x - overview.map_x0,
+ gui_y = ntl_y - overview.map_y0;
+ const int ntl_width = NTL_WIDTH; /* optimizing speed*/
+
+ if (topo_has_flag(TF_WRAPX)) {
+ gui_x = FC_WRAP(gui_x, ntl_width);
+ } else {
+ gui_x -= topo_has_flag(TF_ISO) ? 1 : 0; /* clip half tile */
+ }
+ if (topo_has_flag(TF_WRAPY)) {
+ gui_y = FC_WRAP(gui_y, NTL_HEIGHT);
+ }
+ *overview_x = OVERVIEW_TILE_WIDTH * gui_x;
+ *overview_y = OVERVIEW_TILE_HEIGHT * gui_y;
+ } do_in_ntl_pos_end;
}
/**************************************************************************
@@ -2044,10 +2048,16 @@
void overview_to_map_pos(int *map_x, int *map_y,
int overview_x, int overview_y)
{
- int nat_x = overview_x / OVERVIEW_TILE_WIDTH + overview.map_x0;
- int nat_y = overview_y / OVERVIEW_TILE_HEIGHT + overview.map_y0;
+ int ntl_x = overview_x / OVERVIEW_TILE_WIDTH + overview.map_x0,
+ ntl_y = overview_y / OVERVIEW_TILE_HEIGHT + overview.map_y0;
+
+ /* clip half tile left and right */
+ if(topo_has_flag(TF_ISO) && !topo_has_flag(TF_WRAPX)) {
+ ntl_x += 1;
+ }
- native_to_map_pos(map_x, map_y, nat_x, nat_y);
+ natural_to_map_pos(map_x, map_y, ntl_x, ntl_y);
+
if (!normalize_map_pos(map_x, map_y)) {
/* All positions on the overview should be valid. */
assert(FALSE);
@@ -2061,39 +2071,44 @@
static void get_mapview_corners(int x[4], int y[4])
{
int map_x0, map_y0;
+ const int TILE_WIDTH =
+ (topo_has_flag(TF_ISO) ? 2 : 1 ) * OVERVIEW_TILE_WIDTH;
canvas_to_map_pos(&map_x0, &map_y0, 0, 0);
map_to_overview_pos(&x[0], &y[0], map_x0, map_y0);
/* Note: these calculations operate on overview coordinates as if they
* are native. */
+ /* TILE_WIDTH is there to correct it to natural, but corners can are off
+ by 1 */
+
if (is_isometric && !topo_has_flag(TF_ISO)) {
/* We start with the west corner. */
/* North */
- x[1] = x[0] + OVERVIEW_TILE_WIDTH * mapview_canvas.tile_width;
+ x[1] = x[0] + TILE_WIDTH * mapview_canvas.tile_width;
y[1] = y[0] - OVERVIEW_TILE_HEIGHT * mapview_canvas.tile_width;
/* East */
- x[2] = x[1] + OVERVIEW_TILE_WIDTH * mapview_canvas.tile_height;
+ x[2] = x[1] + TILE_WIDTH * mapview_canvas.tile_height;
y[2] = y[1] + OVERVIEW_TILE_HEIGHT * mapview_canvas.tile_height;
/* South */
- x[3] = x[0] + OVERVIEW_TILE_WIDTH * mapview_canvas.tile_height;
+ x[3] = x[0] + TILE_WIDTH * mapview_canvas.tile_height;
y[3] = y[0] + OVERVIEW_TILE_HEIGHT * mapview_canvas.tile_height;
} else if (!is_isometric && topo_has_flag(TF_ISO)) {
/* We start with the west corner. Note the X scale is smaller. */
/* North */
- x[1] = x[0] + OVERVIEW_TILE_WIDTH * mapview_canvas.tile_width / 2;
+ x[1] = x[0] + TILE_WIDTH * mapview_canvas.tile_width / 2;
y[1] = y[0] + OVERVIEW_TILE_HEIGHT * mapview_canvas.tile_width;
/* East */
- x[2] = x[1] - OVERVIEW_TILE_WIDTH * mapview_canvas.tile_height / 2;
+ x[2] = x[1] - TILE_WIDTH * mapview_canvas.tile_height / 2;
y[2] = y[1] + OVERVIEW_TILE_HEIGHT * mapview_canvas.tile_height;
/* South */
- x[3] = x[2] - OVERVIEW_TILE_WIDTH * mapview_canvas.tile_width / 2;
+ x[3] = x[2] - TILE_WIDTH * mapview_canvas.tile_width / 2;
y[3] = y[2] - OVERVIEW_TILE_HEIGHT * mapview_canvas.tile_width;
} else {
/* We start with the northwest corner. */
@@ -2101,7 +2116,7 @@
int screen_height = mapview_canvas.tile_height * (is_isometric ? 2 : 1);
/* Northeast */
- x[1] = x[0] + OVERVIEW_TILE_WIDTH * screen_width - 1;
+ x[1] = x[0] + TILE_WIDTH * screen_width - 1;
y[1] = y[0];
/* Southeast */
@@ -2133,18 +2148,35 @@
**************************************************************************/
void overview_update_tile(int map_x, int map_y)
{
- int base_x, base_y;
-
- /* Base overview positions are just like native positions, but scaled to
+ /* Base overview positions are just like natural positions, but scaled to
* the overview tile dimensions. */
- map_to_native_pos(&base_x, &base_y, map_x, map_y);
- base_x *= OVERVIEW_TILE_WIDTH;
- base_y *= OVERVIEW_TILE_HEIGHT;
-
- canvas_put_rectangle(overview.store,
- overview_tile_color(map_x, map_y), base_x, base_y,
- OVERVIEW_TILE_WIDTH, OVERVIEW_TILE_HEIGHT);
- dirty_overview();
+ do_in_ntl_pos(ntl_x, ntl_y, map_x, map_y) {
+ int base_y =ntl_y * OVERVIEW_TILE_HEIGHT,
+ base_x =ntl_x * OVERVIEW_TILE_WIDTH,
+ TILE_WIDTH = OVERVIEW_TILE_WIDTH;
+
+ if (topo_has_flag(TF_ISO)) {
+ TILE_WIDTH *= 2;
+ if(topo_has_flag(TF_WRAPX)) {
+ if(base_x > overview.width - TILE_WIDTH) {
+ /* Oops! we need update half tile at 0 */
+ canvas_put_rectangle(overview.store,
+ overview_tile_color(map_x, map_y),
+ base_x - overview.width, base_y,
+ TILE_WIDTH , OVERVIEW_TILE_HEIGHT);
+ }
+ } else {
+ /* clip half tile */
+ base_x -= OVERVIEW_TILE_WIDTH;
+ }
+ }
+
+ canvas_put_rectangle(overview.store,
+ overview_tile_color(map_x, map_y), base_x, base_y,
+ TILE_WIDTH, OVERVIEW_TILE_HEIGHT);
+
+ dirty_overview();
+ } do_in_ntl_pos_end;
}
/**************************************************************************
@@ -2152,7 +2184,21 @@
**************************************************************************/
void set_overview_dimensions(int width, int height)
{
+ /* Set the scale of the overview map. Note, since only the width is
+ * used to calculate the overview scale you can end up with a really
+ * tall or short overview if your map is unusually sized. */
+
+ OVERVIEW_TILE_WIDTH = (120 / width) + 1;
+ OVERVIEW_TILE_HEIGHT = OVERVIEW_TILE_WIDTH;
overview.width = OVERVIEW_TILE_WIDTH * width;
+ if(topo_has_flag(TF_ISO)) {
+ OVERVIEW_TILE_HEIGHT = MAX(120 / width, 1);
+ OVERVIEW_TILE_WIDTH = OVERVIEW_TILE_HEIGHT;
+ /* the real WIDTH on screan is *= 2 in iso view*/
+ overview.width = OVERVIEW_TILE_WIDTH * width *2
+ - (!topo_has_flag(TF_WRAPX)
+ ? OVERVIEW_TILE_WIDTH : 0);
+ }
overview.height = OVERVIEW_TILE_HEIGHT * height;
if (overview.store) {
diff -ruN -Xdiff_ignore freeciv/client/packhand.c freeciv_/client/packhand.c
--- freeciv/client/packhand.c 2004-05-01 01:48:36.000000000 +0200
+++ freeciv_/client/packhand.c 2004-05-09 23:25:09.000000000 +0200
@@ -1310,12 +1310,6 @@
map_allocate();
init_client_goto();
- /* Set the scale of the overview map. Note, since only the width is
- * used to calculate the overview scale you can end up with a really
- * tall or short overview if your map is unusually sized. */
- OVERVIEW_TILE_WIDTH = (120 / map.xsize) + 1;
- OVERVIEW_TILE_HEIGHT = OVERVIEW_TILE_WIDTH;
-
set_overview_dimensions(map.xsize, map.ysize);
}
diff -ruN -Xdiff_ignore freeciv/common/map.h freeciv_/common/map.h
--- freeciv/common/map.h 2004-05-08 17:21:07.000000000 +0200
+++ freeciv_/common/map.h 2004-05-09 23:25:09.000000000 +0200
@@ -207,9 +207,22 @@
*(pnat_x) = (2 * (map_x) - *(pnat_y) - (*(pnat_y) & 1)) / 2) \
: (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
+#define natural_to_map_pos(pmap_x, pmap_y, nat_x, nat_y) \
+ (topo_has_flag(TF_ISO) \
+ ? (*(pmap_x) = ((nat_y) + (nat_x)) / 2, \
+ *(pmap_y) = (nat_y) - *(pmap_x) + map.xsize) \
+ : (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
+
+#define map_to_natural_pos(pnat_x, pnat_y, map_x, map_y) \
+ (topo_has_flag(TF_ISO) \
+ ? (*(pnat_y) = (map_x) + (map_y) - map.xsize, \
+ *(pnat_x) = 2 * (map_x) - *(pnat_y)) \
+ : (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
+
+
/* Provide a block to convert from map to native coordinates. This allows
* you to use a native version of the map position within the block. Note
- * that any changes to the native position won't affect the map position. */
+ * that native position are declare as const. */
#define do_in_native_pos(nat_x, nat_y, map_x, map_y) \
{ \
int _nat_x, _nat_y; \
@@ -221,6 +234,27 @@
} \
}
+/* Provide a block to convert from map to natural coordinates. This allows
+ * you to use a natural version of the map position within the block.
+ * natural version vars are const and can't be changed inside the block */
+
+#define do_in_ntl_pos(ntl_x, ntl_y, map_x, map_y) \
+{ \
+ int _ntl_x, _ntl_y; \
+ map_to_natural_pos(&_ntl_x, &_ntl_y, map_x, map_y); \
+ { \
+ const int ntl_x = _ntl_x, ntl_y = _ntl_y;
+
+#define do_in_ntl_pos_end \
+ } \
+}
+
+#define NAT_WIDTH map.xsize
+#define NAT_HEIGHT map.ysize
+
+#define NTL_WIDTH (topo_has_flag(TF_ISO) ? 2 * map.xsize : map.xsize)
+#define NTL_HEIGHT map.ysize
+
static inline int map_pos_to_index(int map_x, int map_y);
/* index_to_map_pos(int *, int *, int) inverts map_pos_to_index */
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, (continued)
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/08
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/08
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/09
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/10
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/12
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/12
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/12
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/13
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/15
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Jason Short, 2004/05/19
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/20
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/20
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/20
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