[Freeciv-Dev] Re: (PR#8455) Bombardment
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8455 >
On Mon, 12 Apr 2004, James Canete wrote:
> We have the F_ONEATTACK unit flag, which is used with attack but not
> bombard. Perhaps we could use that the same way as in attack, zeroing
> out moves_left after a bombard if it exists.
>
> Alternately, perhaps we could have a per-unit flag which activates when
> it bombards, prevents more bombardments when activated, and is reset
> when the unit's moves are reset.
>
> Heh, that could even eventually lead to a "supplies" variable that is
> reset when the unit is in a city or ends turn stacked with a caravan.
Let's keep it simple, at least to begin with ;)
I suggest we just zero the moves_left after attack, and leave fighters
alone.
Awaiting the next patch,
Per
- [Freeciv-Dev] Re: (PR#8455) Bombardment, (continued)
- [Freeciv-Dev] Re: (PR#8455) Bombardment, Vasco Alexandre da Silva Costa, 2004/04/06
- [Freeciv-Dev] (PR#8455) Bombardment, James Canete, 2004/04/07
- [Freeciv-Dev] (PR#8455) Bombardment, James Canete, 2004/04/07
- [Freeciv-Dev] Re: (PR#8455) Bombardment, Per I. Mathisen, 2004/04/07
- [Freeciv-Dev] (PR#8455) Bombardment, James Canete, 2004/04/07
- [Freeciv-Dev] Re: (PR#8455) Bombardment, Per I. Mathisen, 2004/04/10
- [Freeciv-Dev] (PR#8455) Bombardment, James Canete, 2004/04/11
- [Freeciv-Dev] Re: (PR#8455) Bombardment, Per I. Mathisen, 2004/04/11
- [Freeciv-Dev] Re: (PR#8455) Bombardment, rwetmore@xxxxxxxxxxxx, 2004/04/12
- [Freeciv-Dev] (PR#8455) Bombardment, James Canete, 2004/04/12
- [Freeciv-Dev] Re: (PR#8455) Bombardment,
Per I. Mathisen <=
- [Freeciv-Dev] (PR#8455) Bombardment, James Canete, 2004/04/13
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