Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2004:
[Freeciv-Dev] Re: (PR#8455) Bombardment
Home

[Freeciv-Dev] Re: (PR#8455) Bombardment

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8455) Bombardment
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 11 Apr 2004 13:35:12 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8455 >

On Sun, 11 Apr 2004, James Canete wrote:
> One issue I see is the weakening of units when punit->moves_left <
> SINGLE_MOVE. Should a bombarder get both less attacks and weaker
> attacks, or should the bombarder always attack at full strength?

Should get less attack power like for normal attacks.

> Another issue is with fast-moving units such as bombers.If a stealth
> bomber bombards a unit right next to it on its turn, it could get as
> many as 36 attacks.Perhaps a ruleset-wide cap of 10?

Good point. Ok, so we should not look at movement rate at all, then. Keep
bombard_rate, and set moves_left to zero when you are done bombarding.
Adjust bombard_rate correspondingly.

But this will give us issues, however, with fighters, who need movement to
get back to an airstrip. I don't know what to do about them.

  - Per




[Prev in Thread] Current Thread [Next in Thread]