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[Freeciv-Dev] (PR#8455) Bombardment
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[Freeciv-Dev] (PR#8455) Bombardment

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Subject: [Freeciv-Dev] (PR#8455) Bombardment
From: "James Canete" <use_less@xxxxxxxxxxx>
Date: Sun, 11 Apr 2004 12:50:49 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8455 >

> [per - Sun Apr 11 00:00:25 2004]:
>
> Having to bombard multiple times each turn with a unit gets annoying.  It
> should bombard all its moves in one quick step. This (using all moves to
> bombard) should probably replace the bombard_rate concept, since it does
> pretty much the same.
> 

How does one bombardment for every one third of a move left
(punit->moves_left) sound?

One issue I see is the weakening of units when punit->moves_left <
SINGLE_MOVE.  Should a bombarder get both less attacks and weaker
attacks, or should the bombarder always attack at full strength? 

Another issue is with fast-moving units such as bombers.  If a stealth
bomber bombards a unit right next to it on its turn, it could get as
many as 36 attacks.  Perhaps a ruleset-wide cap of 10?

-James Canete


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