[Freeciv-Dev] Re: (PR#6941) Mission Orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >
On Wed, Jan 28, 2004 at 01:57:15PM -0800, Jason Short wrote:
> Ahh, yes.
>
> I think it would be better to have the client infer this information
> from the route itself.
>
> E.g. if the next order is a move, then use either goto or patrol sprite.
> Otherwise use stationary patrol sprite.
>
> The client is then free to introduce new categories. The only drawback
> is that the client doesn't currently know the route. So as long as this
> remains the case the enumeration is the way to go.
Did we agree that the client should get this information? Also the
server has to cut this information. I.e. orders which are carried out
already shouldn't be send to the client.
Raimar
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- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/07
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/09
- [Freeciv-Dev] (PR#6941) Mission Orders 5, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] (PR#6941) Mission Orders, Jason Short, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Jason Short, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] (PR#6941) Mission Orders, Guest, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Jason Short, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders,
Raimar Falke <=
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