Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#6941) Mission Orders
Home

[Freeciv-Dev] Re: (PR#6941) Mission Orders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6941) Mission Orders
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Thu, 29 Jan 2004 01:59:26 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >

On Wed, Jan 28, 2004 at 01:57:15PM -0800, Jason Short wrote:
> Ahh, yes.
> 
> I think it would be better to have the client infer this information 
> from the route itself.
> 
> E.g. if the next order is a move, then use either goto or patrol sprite. 
>   Otherwise use stationary patrol sprite.
> 
> The client is then free to introduce new categories.  The only drawback 
> is that the client doesn't currently know the route.  So as long as this 
> remains the case the enumeration is the way to go.

Did we agree that the client should get this information? Also the
server has to cut this information. I.e. orders which are carried out
already shouldn't be send to the client.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Sit, disk, sit. Good boy. Now spin up. Very good. Here's a netscape
  cookie for you. Fetch me some data. Come on, you can do it. No, not that
  data. Bad disk. Bad." 
    -- Calle Dybedahl, alt.sysadmin.recovery




[Prev in Thread] Current Thread [Next in Thread]