[Freeciv-Dev] Re: nocity_send value in server
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On Wed, Jan 28, 2004 at 02:35:10PM -0500, Jason Dorje Short wrote:
> What is the overhead of duplicate sends now?
1 (packet type) + 2 (size) + 6 (delta header) = 9 byte.
> Here's an serious question: with the delta code, can we safely
> remove the nocity_send value in the server?
Safely is in "same semantics": yes.
The question is really how much sends with different values
nocity_send blocks each turn per city. I have no idea.
Raimar
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