[Freeciv-Dev] (PR#6941) Mission Orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >
But it won't laugh if you do this (legal even in C++)
switch ((int)order.composite.order) {
case ORDER.MOVE:
...
case ACTIVITY_SENTRY:
...
case ACTION_UNLOAD:
...
}
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/07
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/09
- [Freeciv-Dev] (PR#6941) Mission Orders 5, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] (PR#6941) Mission Orders, Jason Short, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Jason Short, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] (PR#6941) Mission Orders,
Guest <=
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Jason Short, 2004/01/28
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2004/01/29
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