[Freeciv-Dev] Re: Fixing ICS (simply)
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Aha, now we are getting somewhere. Hee hee, these ideas a good. But not
very Civ-II-like. Maybe we really are reaching a point where we have to
decide do we want to be a clone or do we want to correct some major
problems the thing we were cloning had...
On Fri, 19 Dec 2003, Ilkka Lehtoranta wrote:
> On 18 Dec 2003, Hellen Claggett wrote:
>
> > P.S. Just as an aside, I've never understood how 10k people (i.e., a
> > settler unit) wandering into a desert (or onto any tile not near water)
> > and merely planting a flag in the sand and calling it 'home' would grant
> > them the abililty to irrigate that square with no neighboring water
> > source. Not only is it not realistic but is expressly encourages ICS
> > behavior. City sites should be planted with care; not rewarded for
> > idiocy.
>
> This gives me an idea...
>
> In the ancient ages cities were built near water for obvious reasons.
>
> So, what about halving food production if the city is not in the river
> square or next to river/lake/sea square? You simply could not build city
> middle of nowhere without water source and I still think there arent many
> cities in Sahara.
>
> Players could avoid this penalty with irrigations only.
>
>
> Greets, Ilkka
>
>
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- [Freeciv-Dev] Fixing ICS (simply), Hellen Claggett, 2003/12/18
- [Freeciv-Dev] Re: Fixing ICS (simply), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: Fixing ICS (simply), Hellen Claggett, 2003/12/18
- [Freeciv-Dev] Re: Fixing ICS (simply), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: Fixing ICS (simply), Mark Metson, 2003/12/20
- [Freeciv-Dev] tech is way too fast, Brandon J. Van Every, 2003/12/21
- [Freeciv-Dev] Re: Fixing ICS (simply), Per I. Mathisen, 2003/12/21
- [Freeciv-Dev] Re: Fixing ICS (simply), Mark Metson, 2003/12/22
- [Freeciv-Dev] buying cities, Brandon J. Van Every, 2003/12/22
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