[Freeciv-Dev] Re: (PR#5437) wishlist: worker unit
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On Tue, 14 Oct 2003 04:05:21 -0700
"Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
>
> > On Tue, 14 Oct 2003, Genevieve Gracian wrote:
> > > > - Workers require Granary to be built, instead of requiring Pottery to
> > > > be known.
> > >
> > > Pyramids don't allow to build workers. I think they should.
>
> Won't that make Pyramids much too powerful? At least for largepox games.
> (We could perhaps reduce the build cost for granaries to compensate.)
Or allow redundancy between pyramids and granary so that a "real"
granary is still needed to build a worker and Pyramids don't prevent
workers to be built.
--
G. Gracian
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Per I. Mathisen, 2003/10/10
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Gregory Berkolaiko, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Per I. Mathisen, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit,
Genevieve Gracian <=
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, John Wheeler, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Per I. Mathisen, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, John Wheeler, 2003/10/14
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