[Freeciv-Dev] Re: (PR#5437) wishlist: worker unit
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Genevieve Gracian wrote:
> On Tue, 14 Oct 2003 04:05:21 -0700
> "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
>
>
>>>On Tue, 14 Oct 2003, Genevieve Gracian wrote:
>>>
>>>>>- Workers require Granary to be built, instead of requiring Pottery to
>>>>>be known.
>>>>
>>>>Pyramids don't allow to build workers. I think they should.
>>
>>Won't that make Pyramids much too powerful? At least for largepox games.
>>(We could perhaps reduce the build cost for granaries to compensate.)
>
>
> Or allow redundancy between pyramids and granary so that a "real"
> granary is still needed to build a worker and Pyramids don't prevent
> workers to be built.
Then pyramids will be nearly obsolete, IMO.
The fact is any global-effecting wonder leads to ICS. Why should the
Pyramids be any different? A anti-ICS ruleset should change these wonders.
jason
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Per I. Mathisen, 2003/10/10
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Gregory Berkolaiko, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Per I. Mathisen, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, John Wheeler, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, Per I. Mathisen, 2003/10/14
- [Freeciv-Dev] Re: (PR#5437) wishlist: worker unit, John Wheeler, 2003/10/14
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