[Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Oct 02, 2003 at 10:35:35AM -0700, Mike Kaufman wrote:
> On Thu, Oct 02, 2003 at 07:48:12AM -0700, Guest wrote:
> >
> > I like the suggestions for civil war et al.
> >
> > By the way, ICS isn't so bad when you're playing with 29 AI players
> > intent on killing you. I can barely hold on to one or two cities in
> > those circumstances. The AI does it anyway, but it loses (well, 28 of
> > them lose, and a lucky one survives). In other words, if you fill the
> > world up with loads and loads of players, no one can sprawl much. This
> > argues for raising the 30-player ceiling.
> >
> > I'd _love_ to have a world with 100+ players (mostly AI), and difficulty
> > keeping my country together -- especially with the new AI diplomacy.
>
> I might accept a patch for this, but I warn you, that it will not be
> trivial. In fact it will be fiendishly complicated. It will also make
> savegames a nightmare.
Not to mention, it will potentially kill pubserver.
--
Paul Zastoupil
|
|