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[Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page
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[Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page

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To: rt-guest@xxxxxxxxxxxxxx
Cc: cskecskes@xxxxxxxxxx, juhani.heino@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page)
From: "Paul Zastoupil" <paul@xxxxxxxxxxxxx>
Date: Thu, 2 Oct 2003 10:50:15 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Oct 02, 2003 at 10:48:07AM -0700, Paul Zastoupil wrote:
> On Thu, Oct 02, 2003 at 10:35:35AM -0700, Mike Kaufman wrote:
> > On Thu, Oct 02, 2003 at 07:48:12AM -0700, Guest wrote:
> > > 
> > > I like the suggestions for civil war et al.
> > > 
> > > By the way, ICS isn't so bad when you're playing with 29 AI players
> > > intent on killing you.  I can barely hold on to one or two cities in
> > > those circumstances.  The AI does it anyway, but it loses (well, 28 of
> > > them lose, and a lucky one survives).  In other words, if you fill the
> > > world up with loads and loads of players, no one can sprawl much.  This
> > > argues for raising the 30-player ceiling.  
> > > 
> > > I'd _love_ to have a world with 100+ players (mostly AI), and difficulty
> > > keeping my country together -- especially with the new AI diplomacy.
> > 
> > I might accept a patch for this, but I warn you, that it will not be
> > trivial. In fact it will be fiendishly complicated. It will also make
> > savegames a nightmare.
> 
> Not to mention, it will potentially kill pubserver.

In case this isn't immediately obvious, I find (lots of) players on there
now doing single player 29 AI games now because they don't even know how
to start a server.  (Connection dialog where are you? ;)  Just imagine
if they could do 100 AI games...

-- 
Paul Zastoupil



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