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[Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page
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[Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page

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To: rt-guest@xxxxxxxxxxxxxx
Cc: cskecskes@xxxxxxxxxx, juhani.heino@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 2 Oct 2003 09:45:27 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Paul Zastoupil wrote:
> On Thu, Oct 02, 2003 at 07:48:12AM -0700, Guest wrote:
> 
>>I like the suggestions for civil war et al.
>>
>>By the way, ICS isn't so bad when you're playing with 29 AI players
>>intent on killing you.  I can barely hold on to one or two cities in
>>those circumstances.  The AI does it anyway, but it loses (well, 28 of
>>them lose, and a lucky one survives).  In other words, if you fill the
>>world up with loads and loads of players, no one can sprawl much.  This
>>argues for raising the 30-player ceiling.  
>>
>>I'd _love_ to have a world with 100+ players (mostly AI), and difficulty
>>keeping my country together -- especially with the new AI diplomacy.
> 
> 
> I've found that no matter how many AI you add, all you have to do is be
> the second smallest lobster and they will ally with you.  By building
> a few large cities, I have less to maintain and defend.  Build Marco
> Polo early and you have 28 allies.  Maybe the hard AI should know who is
> a human and react accordingly.

I think it would be better for the AI to look at your current allies 
when deciding if you are the smallest lobster or not.

jason




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