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[Freeciv-Dev] (PR#4539) rules against smallpox (tutorials/nopox page)
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[Freeciv-Dev] (PR#4539) rules against smallpox (tutorials/nopox page)

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Cc: cskecskes@xxxxxxxxxx, juhani.heino@xxxxxxxxxx
Subject: [Freeciv-Dev] (PR#4539) rules against smallpox (tutorials/nopox page)
From: "Guest" <rt-guest@xxxxxxxxxxxxxx>
Date: Thu, 2 Oct 2003 07:48:12 -0700
Reply-to: rt@xxxxxxxxxxxxxx

I like the suggestions for civil war et al.

By the way, ICS isn't so bad when you're playing with 29 AI players
intent on killing you.  I can barely hold on to one or two cities in
those circumstances.  The AI does it anyway, but it loses (well, 28 of
them lose, and a lucky one survives).  In other words, if you fill the
world up with loads and loads of players, no one can sprawl much.  This
argues for raising the 30-player ceiling.  

I'd _love_ to have a world with 100+ players (mostly AI), and difficulty
keeping my country together -- especially with the new AI diplomacy.


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